rough

Walk rough until
the sky remembers rain.

rough is a browser role-playing game set in a countryside where drought arrived all at once — wrong ledgers, dry fords, and a sealed shrine that still expects a storm. Travel named places, work timed quests, listen in taverns, and carry your progress forward.

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A map that grows with you

Start at Merrick's Orchard with three open roads. Quests and tavern rumors unlock mills, shores, hamlets, fords, relay barns, and hidden coves — fourteen towns and eight secret sites across the drought country.

Fiction you can play through

Journal entries track Merrick's broken rainfall tallies, mill flow theft, shore wreck trade, and the Rainward Gate. Lore articles on this site expand the same world in long-form prose — not patch notes.

Paced for real time

Journeys, quests, tavern rounds, and combat rounds run while you wait. Swift pace shortens timers for a first visit; Classic pace suits a slow evening. Health and gold carry between fights.

Your journey, saved

Play as a guest with progress kept in your browser, or create a free account later to sync across devices. No download, no storefront — just the road and what you learn on it.

The country in drought

rough is not a single village with a quest board. It is a lattice of places that used to share water: orchard ditches, market wells, mill channels, canyon cracks, and a eastern basin that should still pool after storms.

The main story follows that lattice inland — from Merrick's ledgers to Stonewheel Mill, the northern wreck line, Clara's Canyon, the Blackened Tablelands, and the Sealed Shrine. Side roads branch south to Bracken Ford and west to Harrow Ridge, where clerks and lookouts argue about the same missing rain from different angles.

Every location has named work, local voices, and ambient detail. Secret sites appear only when rumor or fieldwork earns them — whisper wells under Tarowen, a broken aqueduct above the mill wheel, a ferryman's hide where the southern creek used to run.

From the journal

All entries

Begin at Merrick's Orchard

Guest play needs no signup. Create an account anytime to keep progress across devices.

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