A map that grows with you
Start at Merrick's Orchard with three open roads. Quests and tavern rumors unlock mills, shores, hamlets, fords, relay barns, and hidden coves — fourteen towns and eight secret sites across the drought country.

rough is a browser role-playing game set in a countryside where drought arrived all at once — wrong ledgers, dry fords, and a sealed shrine that still expects a storm. Travel named places, work timed quests, listen in taverns, and carry your progress forward.
Start at Merrick's Orchard with three open roads. Quests and tavern rumors unlock mills, shores, hamlets, fords, relay barns, and hidden coves — fourteen towns and eight secret sites across the drought country.
Journal entries track Merrick's broken rainfall tallies, mill flow theft, shore wreck trade, and the Rainward Gate. Lore articles on this site expand the same world in long-form prose — not patch notes.
Journeys, quests, tavern rounds, and combat rounds run while you wait. Swift pace shortens timers for a first visit; Classic pace suits a slow evening. Health and gold carry between fights.
Play as a guest with progress kept in your browser, or create a free account later to sync across devices. No download, no storefront — just the road and what you learn on it.
rough is not a single village with a quest board. It is a lattice of places that used to share water: orchard ditches, market wells, mill channels, canyon cracks, and a eastern basin that should still pool after storms.
The main story follows that lattice inland — from Merrick's ledgers to Stonewheel Mill, the northern wreck line, Clara's Canyon, the Blackened Tablelands, and the Sealed Shrine. Side roads branch south to Bracken Ford and west to Harrow Ridge, where clerks and lookouts argue about the same missing rain from different angles.
Every location has named work, local voices, and ambient detail. Secret sites appear only when rumor or fieldwork earns them — whisper wells under Tarowen, a broken aqueduct above the mill wheel, a ferryman's hide where the southern creek used to run.
2026-08-01
Dust on the Leaves
Merrick's orchard went dry all at once — and his rainfall ledgers no longer match what anyone sees outside.
2026-08-10
What Taverns Sell When Ale Runs Thin
When the casks run low, tavern keepers trade rumors — hatch routes, cove marks, and names worth gold.
2026-08-18
Stances, Wounds, and the Cost of Standing
Fights on the shore and in the tablelands are slow, messy, and they follow you after they end.
2026-08-24
The Rainward Gate
A sealed shrine door with three carved symbols — and a ring traders say still remembers the last storm.
Guest play needs no signup. Create an account anytime to keep progress across devices.
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